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 Tests à la con

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capi-chou
Dieu de la Forge
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MessageSujet: Tests à la con   Mer 7 Avr - 16:24

Quel est votre degré de geekitude ?
Quel type de personnage D&D êtes-vous ?
Quelles seraient vos couleurs à Magic ?

Tant de questions sans aucun intérêt... Mais bon, je fais partager, ça m'amuse. Rolling Eyes

Le degré de geekitude est déjà discuté ici avec dans les dernières pages un chouette geek-test.

Je suis tombé sur un test pour les couleurs de Magic, ici.

Mon résultat :



Malheureusement il n'y a pas le détail...

Des tests de personnage DnD... Y'en a un paquet. On n'a pas déjà un lien sur le sujet ?

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Chickday
Forgeur Vétéran
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MessageSujet: Re: Tests à la con   Mer 7 Avr - 16:44

Mouhahaha !

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Genseric
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MessageSujet: Re: Tests à la con   Mer 7 Avr - 17:02

Bon... Je ne joue pas à Magic, mais j'aime bien les tests débiles aussi.

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Genseric
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MessageSujet: Re: Tests à la con   Mer 7 Avr - 17:24

En voilà un autre : What D&D charachter are you ?

You Are A:


Lawful Neutral Human Druid (4th Level)



Ability Scores:
Strength- 10
Dexterity- 10
Constitution- 12
Intelligence- 12
Wisdom- 14
Charisma- 15

Alignment:
Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment because it seeks to eliminate all freedom, choice, and diversity in society.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

Et le lien ICI
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MessageSujet: Re: Tests à la con   Mer 7 Avr - 18:42

Il est atrocement long ton test Genseric :


Chaotic Good Human Wizard (4th Level)


Ability Scores:
Strength- 13
Dexterity- 14
Constitution- 17
Intelligence- 17
Wisdom- 14
Charisma- 13

Alignment:
Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment because it disrupts the order of society and punishes those who do well for themselves.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
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Lorenzo
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MessageSujet: Re: Tests à la con   Mer 7 Avr - 19:38



J'ai pas trop bien compris quelles réponses peuvent mener à quoi.
Difficile à dire.
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Genseric
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MessageSujet: Re: Tests à la con   Mer 7 Avr - 20:45

Kilakato a écrit:
Il est atrocement long ton test Genseric :



Ability Scores:
Strength- 13
Dexterity- 14
Constitution- 17
Intelligence- 17
Wisdom- 14
Charisma- 13

Oui, je sais... Mais tu as quand même des scores de malade. Grobz !
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capi-chou
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MessageSujet: Re: Tests à la con   Mer 7 Avr - 22:08

Et voilà pour Jess :



Romain, je le savais bien que tu étais maléfique !!!

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Chickday
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MessageSujet: Re: Tests à la con   Jeu 8 Avr - 1:08

Citation :
Neutral Good Human Ranger/Wizard (2nd/1st Level)


Ability Scores:
Strength- 13
Dexterity- 13
Constitution- 16
Intelligence- 16
Wisdom- 16
Charisma- 12

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

Secondary Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Moi maléfique ? Il est dit qu'au pire je suis élitiste et cruel. Ca n'a rien à voir Twisted Evil Et regarde ci-dessus : Je suis neutre-BON
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Saggi
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MessageSujet: Re: Tests à la con   Jeu 8 Avr - 10:00

Bah jamais comme les autres moi pfff
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MessageSujet: Re: Tests à la con   Jeu 8 Avr - 10:11

Je crois que je ne suis pas le seul... Rolling Eyes

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capi-chou
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MessageSujet: Re: Tests à la con   Jeu 8 Avr - 10:21

Chimiste = bleu/rouge ?

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julienlechti
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MessageSujet: Re: Tests à la con   Jeu 8 Avr - 11:12

tien, c'est ce que je joue.
NOIR/VERT
par contre j'arrive pas à mettre le lien, bizar.
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Lordorange
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MessageSujet: Re: Tests à la con   Jeu 8 Avr - 11:17

Comme le dit le test, je suis normal sans plus ^^


Neutral Good Human Druid (3rd Level)


Ability Scores:
Strength- 11
Dexterity- 12
Constitution- 11
Intelligence- 13
Wisdom- 13
Charisma- 11

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXX (21)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Lawful Neutral -- XXXXXXXXXXXXXXXXXX (18)
True Neutral ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
Lawful Evil ----- XXXXXXXX (8 )
Neutral Evil ---- XXXXXXXX (8 )
Chaotic Evil ---- XXXXXXX (7)

Law & Chaos:
Law ----- XXXXXXX (7)
Neutral - XXXXXXX (7)
Chaos --- XXXXXX (6)

Good & Evil:
Good ---- XXXXXXXXXXXXXX (14)
Neutral - XXXXXXXXXXX (11)
Evil ---- X (1)

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXX (6)
Elf ------ XXXX (4)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXX (8 )
Half-Elf - XXXXXXXXX (9)
Half-Orc - XXXXXX (6)

Class:
Barbarian - (0)
Bard ------ (0)
Cleric ---- (0)
Druid ----- XXXXXXXX (8 )
Fighter --- (-6)
Monk ------ (-25)
Paladin --- (-21)
Ranger ---- (0)
Rogue ----- (0)
Sorcerer -- (0)
Wizard ---- XX (2)
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MessageSujet: Re: Tests à la con   Jeu 8 Avr - 11:28

capi-chou a écrit:
Chimiste = bleu/rouge ?

C'est le coté expérience de chimie amusante à la Gaston avec un coté "en même temps j'ai moyennement envie de mourir sur une idée à la con".
La sélection naturelle quoi Razz
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Kahlong
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MessageSujet: Re: Tests à la con   Jeu 8 Avr - 12:34

amha j'ai triché Suspect car normalement je suis bleu/rouge(bah oui études de laborantin aussi les ptits gars)

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capi-chou
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MessageSujet: Re: Tests à la con   Jeu 8 Avr - 14:19

True Neutral Elf Wizard (4th Level)


Ability Scores:
Strength- 8
Dexterity- 11
Constitution- 9
Intelligence- 17
Wisdom- 14
Charisma- 16

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.


Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXX (11)
Neutral Good ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Good ---- XXXXXXXXXXXXXX (14)
Lawful Neutral -- XXXXXXXXXXXXXXXXXX (18)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXX (21)
Lawful Evil ----- XXXXXXXX (Cool
Neutral Evil ---- XXXXXXXXXXXXXXX (15)
Chaotic Evil ---- XXXXXXXXXXX (11)

Law & Chaos:
Law ----- XXXXX (5)
Neutral - XXXXXXXXXXXX (12)
Chaos --- XXXXXXXX (Cool

Good & Evil:
Good ---- XXXXXX (6)
Neutral - XXXXXXXXXXXXX (13)
Evil ---- XXX (3)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXXXXXXXX (16)
Gnome ---- XXXXXXXX (Cool
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXX (9)
Half-Orc - (0)

Class:
Barbarian - (-2)
Bard ------ XXXX (4)
Cleric ---- XXXX (4)
Druid ----- (-4)
Fighter --- (-6)
Monk ------ (-29)
Paladin --- (-23)
Ranger ---- (0)
Rogue ----- (-2)
Sorcerer -- XXXXXX (6)
Wizard ---- XXXXXXXXXX (10)



Elfe... Pffffff, n'importe quoi ! Puis qu'est-ce que je fais avec des points en "nain" ?

Enfin. Ca, c'est des caracts de crevette ! Smile

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MessageSujet: Re: Tests à la con   Jeu 8 Avr - 15:27

Oh oui alors toi tu casses vraiment comme une biscotte. ^^
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Johny
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MessageSujet: Re: Tests à la con   Jeu 8 Avr - 20:34

De mémoire, là dernière fois que je l'ai fait j'étais Barde humain neutre bon.
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FlipFlap
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MessageSujet: Re: Tests à la con   Ven 9 Avr - 9:47

Kilakato a écrit:
Oh oui alors toi tu casses vraiment comme une biscotte. ^^

Hé ouais ! C'est speeculose de combat trempé dans le café !
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shiva
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MessageSujet: Re: Tests à la con   Mer 21 Avr - 8:42

Tiens donc...
je suis dans des couleurs auxquelles je ne m'attendais pas trop : blanc-bleu
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MessageSujet: Re: Tests à la con   Mer 21 Avr - 9:18

En ce qui concerne le personnage D&D :

True Neutral Human Wizard (3rd Level)


Ability Scores:
Strength- 15
Dexterity- 11
Constitution- 16
Intelligence- 16
Wisdom- 13
Charisma- 13

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXX (16)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Good ---- XXXXXXXXXXXXXXX (15)
Lawful Neutral -- XXXXXXXXXXXXXXXXXX (18)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
Lawful Evil ----- XXXXXXXX (Cool
Neutral Evil ---- XXXXXXXXXXXXXXXX (16)
Chaotic Evil ---- XXXXXXX (7)

Law & Chaos:
Law ----- XXXXXX (6)
Neutral - XXXXXXXXXXXXXX (14)
Chaos --- XXXXX (5)

Good & Evil:
Good ---- XXXXXXXXXX (10)
Neutral - XXXXXXXXXXXX (12)
Evil ---- XX (2)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXXXX (10)
Elf ------ XXXXXXXX (Cool
Gnome ---- XXXXXXXX (Cool
Halfling - XXXXXX (6)
Half-Elf - XXXXXXXX (Cool
Half-Orc - XXXXXXXXXX (10)

Class:
Barbarian - (0)
Bard ------ (-2)
Cleric ---- (-4)
Druid ----- XX (2)
Fighter --- XX (2)
Monk ------ (-21)
Paladin --- (-25)
Ranger ---- XX (2)
Rogue ----- (-4)
Sorcerer -- (0)
Wizard ---- XXXXXXXX (Cool
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MessageSujet: Re: Tests à la con   Ven 23 Avr - 8:43

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Genseric
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MessageSujet: Re: Tests à la con   Ven 23 Avr - 16:30

Kilakato a écrit:
Hûhû : http://www.monsieur-le-chien.fr/index.php?planche=424

et (parce qu'il y a pas de raison) : http://www.monsieur-le-chien.fr/index.php?planche=423

geek

Marrant... Mais rôliste, ça ne concernerait pas plus le joueur de jeu de rôle que le joueur de Magic ou de Warhammer Battle ?
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capi-chou
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MessageSujet: Re: Tests à la con   Ven 23 Avr - 16:46

Généralement on multi-classe de toute façon. Rolling Eyes

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MessageSujet: Re: Tests à la con   

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